Last modified: Saturday, January 6, 2001 6:20 PM
04/15/00- Well, geeesh! Ugly SOB, huh? This
isn't my cup 'o tea and I'm still not into devil worship, but this was the next
logical thing to make, story-wise. Someone had to do it. Instead of turning
Max Steel into a shrivelled up pot-bellied man, he's becoming a generic demon
lord. It's a well-established character and the best rendition I've seen is Tim
Curry as "Darkness" from the movie Legend. This one isn't as exaggerated,
and I confess that I rarely contribute anything innovative to my projects, design-wise.
That's what the professionals get paid for.
This is an extremely preliminary pic; the horns aren't even permanently stuck
on the uncured putty, and there's Dremel dust all over 'em. Once again, I used
the beads for eyes but this time with a rose-colored stone (doesn't matter 'cuz
the contrast is bumped up on the pic for effect).
The figure is pretty much ready-made for this kind of project so I don't have
a lot to say about it. I'll probably tone down the exaggerated muscleage. You
notice a few things once you start "digging in" though. I'd previously praised
the proportioning of the figure (for a heroic figure), but as usual, there's
always something. His arms are too short (and less significantly, the
girth of his forearms is different). Of course, something needs to be done about
his itty-bitty feet. With luck, the costuming will take care of a significant
number of the plentiful seamlines. It's a guy figure, so I don't mind covering
up skin, as long as the decorations don't look too contrived.
04/24/00- Okay, you've probably figured out that I've been less-than-enthusiastic
about this project. Beyond the headsculpt, there hasn't been that much new
or exciting about it. I've been rewatching Discovery Channel/BBC's "Walking
With Dinosaurs" documentary over and over-- great stuff! And doing the Internet
thing. And working on gutters & the yard, which hasn't been much fun, but is
necessary. It's hard to get motivated to work on something if you're not excited
about it, when you don't really have to... but then, when you're really
excited about a project, there's the problem of rushing and doing a crummy job.
Catch 22.
As mentioned earlier, the head was pretty standard fare: Slice off the back
of the head, set the eyes & teeth. I also backfilled it for rigidity and so
that I could alter the original headsculpt's shape (with its pouffy hair) and
not worry about grind-through holes. A curved styrene dome was formed, glued
to the back of the head and puttied over. Hopefully, one of the eyes won't get
dislodged, or I'll have to rip open his skull again.
I didn't revise any of the figure's inner workings, so the bodywork was kinda
boring. It was mainly a sculpting job to tone down the exaggerated muscles.
There were only a few embellishments made to the figure, like the extra muscles
around the back of the neck and a few spikes thrown in here & there. Yawn.
The legs were more fun with the doglegged shin & cloven hooves thing. The
unknown about this is that you have to do all this work before you can find
out if the figure's going to be able to stand on its own when you're done--
or whether it's going to look halfway decent. Surprisingly, the figure actually
stands better now, but then I didn't even try to articulate the dogleg joint:
The hooves are articulated like the original feet. The ankle rotation joint
was eliminated because it wasn't necessary. Besides, after cutting the shin
in half, the rotation anchor was right at the cutline of the lower half of the
shin-- it would have been difficult to preserve that and join the two halves
securely. Like I said, it wasn't necessary though since the thigh provides as
much rotation as this figure would need.
Putting the rabbit fur over the legs (which I'd previously sculpted with weird bumps-- oh well...) was a good idea because it hid ankle, knee and upper thigh articulation seams. It's great when it works out like that. It disappears into the hip section underneath the tattered cloth, so who knows what's hiding under there? (zilch.)
Costuming this figure has been one of the most agonizing aspects of the project. It made me realize that generally, costuming for this world is extremely limiting since it's got to fit in with a plausible level of "tech", which for this world, is decidedly low-end. The short list of natural materials & ways you'd use them encourages redundancy, which is something that I don't really like. Fancy armor, metal & leatherwork isn't really appropriate for this particular level of primitive. So it's been difficult to figure out ways to cover this dude's shoulder articulation seams. I've tried a few obvious things-- a cape/shawl thing similar to the one "Darkness" wears, shoulderpads -- but they didn't look right. That makes me unhappy. I may end up trying the fur solution...
One of the (failed) solutions I investigated is worth mentioning because it might be useful in another situation: Hot glue. I extended the shoulders with hot glue over the arms (covering the upper arm with teflon tape so the glue wouldn't stick). This covered up the original seam line, effectively breaking it up and transferring it further down the shoulder. The glue is flexible so the arm rotation wasn't inhibited. Unfortunately, stressing it with full 360 degree rotation of the arm caused it to tear. That, and the fact that I wasn't too crazy about the transferred seamline made me abandon the idea.
Although I didn't want to borrow from "Darkness" too much, the idea of the tattered loincloth seemed like an unavoidable filch. I used a heavy weaved yarn-like cloth for this because it tattered easily and draped well.
