1:6 SUPER ARMORED FIGHTING SUIT (SAFS)
Last modified: Saturday, December 29, 2001 7:37 AM
Scan of instructions: copyright by Kow Yokoyama, Nitto, etc., etc.
12/16/01-- Since I made so much noise about wanting this feller
and finally got one, it seemed entirely appropriate to drop everything
else and rush through my Buddhabot project to report to you on this figure's
potential for conversion from static model to articulated plaything. You
knew that I was gonna try to do that right? If I had the time,
I'd rush right in and get started, but there's so little of it between
now and the interruption of Christmas. (Maaaan, they sure put it at an
inconvenient time this year.) Anyway, this first installment gives some
preliminary impressions and observations for those who might be curious.
First off, I realize that it's probably a little frustrating to be reading
about a kit that's difficult to find and expensive when found. The kit
cost around $150 retail when it was available, and I paid $200 for a "Buy
it Now" listing on eBay. Without recapping the "is it worth it?" thing
again, I'll just say that it was overpriced when it sold for retail, relative
to other vinyl kits from Japan. My Masudaya 16" Robbie the Robot (with
voicebox) and Maria Robot (lighted) cost $125 each a couple of years ago,
even after the local retail markup. Both of these contain a comparable
amount of materials, quality of workmanship and detail, and nice packaging.
So if you don't have one, pat yourself on the back for being such a smart
non-shopper. Those who do and weren't-- well, I guess we'll have to endure
the albatross (wink).
I reiterate, in case you weren't paying attention-- this is a static
model; a vinyl kit which assembles into a statue, with virtually no articulation
at all. It can be built with the hatch open or closed. The hatch hinge
doesn't operate-- it's a solid piece used for open display assembly only.
You can see the parts breakdown from the instructions: It's a fairly typical
vinyl kit design. The only part that may be confusing is the hatch-- It's
actually two pieces, an exterior hatch and an interior detailing-- again,
to be used when the hatch is built in the open position. Certainly, the
pictures at Pooyan Toys
show how spectacular this looks in a Joe context, even as a static model.
And that may be have to be good enough, unless you want to undertake
a Herculean customizing project. Unfortunately, there are a number of
obstacles to deter you. First, there's the issue of how you could fit
a figure inside. Inserting the figure from the top hatch is out of the
question-- the padded detail is part of the torso piece and the aperture
is big enough to fit a neck through, but not much else. The next choice
would be from the bottom, where the hip assembly connects to the torso.
Unfortunately (in my case), the two sections are already joined and the
hip's flange which interlocks inside the torso goes halfway up the torso.
Can you say "extremely difficult to remove"? I hit it with my heat gun
and tried for what I considered to be a reasonable amount of time. No
dice. Therefore, I can't say whether a figure would fit inside-- I'm sure
they do because I've seen pictures-- but with how much clearance? It would
appear to be a tight fit around the shoulders. Would there be enough room
to anchor hinges for the arms? Eyeballing it, the indented grooves along
the side for the suit's arms leave maybe a centimeter of space on each
side of where a Dragon figure's shoulders would end-- that's not generous
enough of a margin to feel confident in an eyeball guesstimate. That makes
it dangerous to assume that you could use any interior space to place
hinge support structures. This also means that most figures' shoulders
wouldn't be wide enough to fit arms into the suit's arms, like sleeves,
and align correctly-- unless you don't mind the suit perpetually posed
with its arms stuck straight out like a cross. Getting back to the original
problem-- so... assume that the figure can be placed into the figure from
the hip/torso opening... will the head fit through the neck aperture?
Most wouldn't. You'd need to squish it somehow, or remove it and replace
it from the topside. Not a really elegant solution!
Another problem is the top hatch. Although it and the interior detail
could be made to fit with the torso's opening (it's a little too bulky
with both hatch sections sandwiched-- these would need to be grinded and
cut), there's the problem of the hinge. The supplied mechanism is a weird
design-- I'm not sure if it would work if it were articulated! (Probably
not.)
Those are just a few preliminary observations-- The legs and arms present
a few problems, but not of the same magnitude as those mentioned.
Certainly, there are solutions for all of these problems, but they require
radical surgery and changing the design of the suit. The figure loading
problem could be solved by cutting out the padded top section. A more
figure-friendly design could be created for that area. The top hatch hinge
could be redesigned at the same time (it would make more sense for the
hinge to be at the back because it's not as narrow along that axis and
this would give the hatch mechanism more clearance). The problem with
the arms could be solved by eliminating that indented area at the torso
sides. I'm not sure that this design feature would work in real life anyway:
It would certainly inhibit forward and backward sweeps of the arm and
greatly limit the inward sweep range of a frontally extended arm. Of course, changing the way the arms are set would greatly impact the outward appearance of the suit. To an SF3D purist, I'm sure this would be akin to blasphemy.
Unfortunately, sci-fi designs are rarely proven in real life. They don't have to be. However, adapting them to the Joe world where there's an attempt to model the real world, does test them in a similar way-- stuff which doesn't work in 1:6 probably won't work in 1:1, and vice versa.
BUT WAIT! Before you go and start cutting things up, you may
want to have a look at these pics. I said the fit was tight, and I meant
it. The width is such that SAJOE fits with his chest at a diagonal, and
Dragonboy here is shoehorned in. His shoulders actually push the vinyl
outward a little bit and he definitely doesn't rattle around. You sure
wouldn't be able to to insert the suit's factory-issued arms in those
holes. The situation probably doesn't improve if the operator is wearing
clothes.
The indented narrowing at the sides of the torso seems to indicate that
the design intends for the operator to stick his arms into the suit's
arms (as is done with some other SF3D hardsuit versions, according to
the models). But you can see that the suit isn't quite narrow enough for
that either. The guy's arms would be limited to a small orbiting motion
determined by the size of the arm hole. Extrapolating from this, we could
speculate that a suit would have to be tailored for the shoulder width
of the specific operator. That's a silly idea, so we can ignore it. The
arms stay inside. (Read this for a fuller explanation.)
I think the tight fit may be part of the "man wedded to machine" concept,
and the padding around the neck seems to support that. (Pic 2 shows the
padding replaced --the top hatch fits in place, but not with the inner
cover detailing.) Unfortunately, something so tightly fitted isn't ideal
for a model which has to endure the wear of inserting and removing a hard-skinned
figure inside. If you have to wrestle it, chances are paint's gonna get
scraped, plastic will get deformed, rigid glued-on or puttied parts may
pop off. This not good.
There are several ways to get around this obstacle: Make the suit bigger
or use a smaller figure. The path of least resistance would be to use
a figure with narrow shoulders-- like a female figure? Most have narrower
shoulders than the male figures.
A more drastic solution would be to widen the interior by reclaiming
the indented slot. I'm hesitant to do that because I'm not sure how well
vinyl would host a major structural patch job like that. At this time
I'm planning on placing the shoulder hinges in the slot, outside the suit.
But that could change...
The third picture shows another possible trouble spot-- the legs don't
fit very easily through the hips and the articulation there is very restricted.
More cutting is in order, but take too much off and the leg will require
hinges at the hips. That's a hassle that would be nice to avoid if possible.
I said that this wouldn't be an easy conversion-- that's certainly true!
Before making a single cut, I think it would be wise to weigh whether
the result is worth the trouble: The deeper I get into this, the more
I think that the static model painted & detailed like Pooyan Toy's version
would be a good goal to aim for! (...if I weren't already so deep in the doo doo.)